However, if you find yourself getting frustrated, I recommend you try the following trick: You may have noticed that I placed it at a very specific x/y set. Then we stick the EarthTree frame inside of it. This will let us render information from a table to a nice, collapsable list (up to a decent limit).įirst, we add a tag to the PartyQuestsFrame. Woo hoo! Wasn't that easy? Okay, next we need to add an EarthTree. The empty frame was created from that bit of code.Īt this point, our Frame looks like this: This works great for simple mods, like this quest log. The next stage is to setup the window for the frame! Because we're inheriting from an Earth frame, we don't need to specify the default background texture. Now, because that looks ugly, I'm going to stop copy and pasting all of that and assume you can follow me. Having an independent a file will make it exceptionally easier for the lovable Frenchies and swanky Swedes to translate your AddOn into their mother tongue. Once you have that, the next stage is to setup your localization and code files. Normally, I just copy my favourite AddOn's Ui tag, then work from there:
The first step is to create the XML file.