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Stalker coc graphics mod

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crafting no longer gives you the old non working explosives

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– one trader was still selling old (non working) mines item – fixed the mismatch between rank values and their names – removed leftovers use_aim_bullet = true – added checks for emtpy table on random key table uses – _G.random_key_table returns nil if empty table is passed instad of false – Fixed PKM Zulus and Protecta Aim reticles – Fixed broken actor_on_weapon_jammed callback – Stalker and mutant population sliders should now apply correctly – Lowered hud offset changes in the hud editor now apply in real time – Weapon hud editor no longer crashes when pressing apply – Trying to sleep while bleeding or irradiated no longer breaks timers – Baby burer now stops crying when you open the door – Fixed a few missing/incorrect CLSIDs in scripts – Fixed a visual bug upon exiting inventory while dragging an item cell around

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– Fixed double clicking lag when moving items in inventory – Fixed Detectors using sefllightl instead of the selflight_det shader. – Fixed emissive geometry, lamps, TVs, and other geometry using emissive shaders doesn’t change while holding a PDA/detector – Fixed gasmask shader, water droplets and condensation is rendered properly now. Changelog for all changes in 1.5.2 since 1.5.1:

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